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A Note on Rage

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A Note on Rage

Post  AST Jim on Thu Mar 28, 2013 12:46 am

This is for you mortals out there (including kinfolk) who might be interacting with any Garou. If the Garou's Rage is higher than your Willpower, you instinctively want nothing to do with that Garou. This is The Curse. It can be overcome, but you will never be comfortable around them.

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Si vis pace, para bellum - "If you seek peace, prepare for war."
~Roman proverb

"For the night is dark, and full of terrors."
~Melisandre, A Song of Ice and Fire
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Re: A Note on Rage

Post  AST Jim on Mon Aug 18, 2014 9:47 pm

We're going to make an adjustment to the interactions between Rage and vampires/ghouls.   We have previously ruled that the Beast that comes with vitae made a vampire or ghoul blind to a Garou's rage, not telling it apart from it's own.  

This will be changed as follows: like mortals, a vampire or ghoul will be cognizant of a Garou's Rage if it exceeds their Willpower.   But while a mortal experiences fear and discomfort, a ghoul will feel only discomfort.  Distinct, but muted.  A vampire, on the other hand, will recognize the presence of another primal, inhuman monster, yet still recognizes it as something distinctly different

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Si vis pace, para bellum - "If you seek peace, prepare for war."
~Roman proverb

"For the night is dark, and full of terrors."
~Melisandre, A Song of Ice and Fire
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Re: A Note on Rage

Post  AST Talespinner on Wed Feb 11, 2015 2:03 pm

Additional information on this; this is from the 20th anniversary updated rules.

The Curse
Rage has other effects on a werewolf beyond frenzy.
Other animals, especially humans, can sense the predator
that lurks just under a werewolf’s skin. When a human’s
Willpower is less than a werewolf’s Rage, that human will
avoid contact with the Garou if at all possible. He might
cross the street to avoid “that weirdo,” decide to hail a
cab rather than sticking around, or even run in fear. Most
humans have a Willpower score of between 2 and 4, so
the Curse is no laughing matter. Humans aren’t the only
creatures affected by the Curse: wolves and other animals
avoid the Garou whenever possible.


The Delirium

For over three thousand years, werewolves preyed on
humans. Even though most humans have no idea that
werewolves exist, some part of the collective unconscious
remembers those millennia of terror. The Crinos hybrid
form, an avatar of bloody death, incites a kind of madness
in humans that Garou call the Delirium.

Stronger-willed people can deal better with seeing a
werewolf than most. The majority of humans panic and
run, or collapse into a catatonic fear. Even those who can
control themselves will forget the encounter later, either
by rationalizing what they saw (“It was a bear! No shit!”)
or by forgetting the whole incident. This subconscious
denial is a supernatural force that the Garou dub the Veil,
and they look at it as one of their greatest assets.

How a human acts when faced with a Crinos
werewolf depends on his Willpower score. The chart
below indicates how a human will react, to what degree
the human will remember his encounter, and what
This Curse makes normal relationships with humans
and wolves very hard, and maintaining a family next to
impossible. The Rage within a werewolf makes even their
own Kinfolk uncomfortable, albeit to a lesser degree. Only
other werewolves can offer a Garou true companionship.
The Litany commands against the logical result of such
close companionship.




The Delirium

For over three thousand years, werewolves preyed on
humans. Even though most humans have no idea that
werewolves exist, some part of the collective unconscious
remembers those millennia of terror. The Crinos hybrid
form, an avatar of bloody death, incites a kind of madness
in humans that Garou call the Delirium.

Stronger-willed people can deal better with seeing a
werewolf than most. The majority of humans panic and
run, or collapse into a catatonic fear. Even those who can
control themselves will forget the encounter later, either
by rationalizing what they saw (“It was a bear! No shit!”)
or by forgetting the whole incident. This subconscious
denial is a supernatural force that the Garou dub the Veil,
and they look at it as one of their greatest assets.

How a human acts when faced with a Crinos
werewolf depends on his Willpower score. The chart
below indicates how a human will react, to what degree
the human will remember his encounter, and what
percentage of the populace will react in this way. A
few humans may be desensitized to the worst of the
horror of seeing a Crinos werewolf through their studies
of the occult. The Storyteller may decide that such
humans can roll Wits + Occult (difficulty 9), with
each success increasing the human’s effective Willpower
by one on this chart. Members of cultures that
didn’t suffer the Impergium to a great degree (such as
Native Americans and Aboriginal Australians) might
also be granted a bonus, at the Storyteller’s discretion
— though only if they’ve been raised without contact
with other cultures.

The Delirium only affects people who can see the
werewolf in person. Photographs, video (live or recorded),
or other such evidence won’t trigger any fear reaction.
Human witnesses will rationalize the evidence away as
a Photoshopped image or a publicity stunt, unless their
Willpower is 8 or higher.

Kinfolk are entirely immune to the Delirium.


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"Phoenix took me. Carried me in his claws. High above the world. And I looked. I beheld the future."


"Are you afraid now? You should be. You're in the Great Game now, and the Great Game is terrifying." ~ Tyrion Lannister
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Re: A Note on Rage

Post  AST Dox on Sun Apr 10, 2016 4:11 pm

Mages, as Awakened beings, are immune to the Delirium.

That aside, Mages react to Rage in the same manner as Ghouls- if a Mage encounters a Fera with a Rage rating higher than their Willpower, they will feel discomfort.  Not necessarily fear, but definitely discomfort.
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